• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by onuryurdupak · Apr 24, 2017 at 02:38 PM · spacecustom-inspectorhorizontal

Aligning Horizontal Custom Inspector Elements

 Hello, I've written a custom inspector for a pickup script but fields in horizontal group seem to be out of alignment. They don't look like the fields of default MonoBehaviour objects. What am I doing wrong here? :)

alt text

 using UnityEditor;
 using UnityEditor.SceneManagement;
 using UnityEngine;
 
 [CustomEditor(typeof(Pickup))]
 public class PickupInspector : Editor
 {
     private Pickup inspectedObject;
 
     public override void OnInspectorGUI()
     {
         inspectedObject = (Pickup)target;
 
         GUI.enabled = false;
         EditorGUILayout.ObjectField("Script ", MonoScript.FromMonoBehaviour(inspectedObject), typeof(Pickup), true);
         EditorGUILayout.Space();
         GUI.enabled = true;
 
         EditorGUILayout.BeginHorizontal();
         EditorGUILayout.LabelField("Ability Name");
         inspectedObject.AbilityName = EditorGUILayout.TextField(inspectedObject.AbilityName);
         EditorGUILayout.EndHorizontal();
 
         EditorGUILayout.BeginHorizontal();
         EditorGUILayout.LabelField("Is Instant?");
         inspectedObject.IsInstant = EditorGUILayout.Toggle(inspectedObject.IsInstant);
         EditorGUILayout.EndHorizontal();
 
         if (!inspectedObject.IsInstant)
         {
             EditorGUILayout.BeginHorizontal();
             EditorGUILayout.LabelField("Is Duration Based?");
             inspectedObject.IsDurationBased = EditorGUILayout.Toggle(inspectedObject.IsDurationBased);
             EditorGUILayout.EndHorizontal();
 
             EditorGUILayout.BeginHorizontal();
             EditorGUILayout.LabelField("Ability Duration");
             inspectedObject.AbilityDuration = EditorGUILayout.FloatField(inspectedObject.AbilityDuration);
             EditorGUILayout.EndHorizontal();
         }
 
         if (GUI.changed)
             EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
     }
 }


custominspector.png (18.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

100 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Example of Procedural Planet generation? 3 Answers

More advanced Top down enemy AI 0 Answers

Player movement In Play mode and Unity Remote but not on Android build 1 Answer

Unable to edit fields from custom inspector 1 Answer

Serialize child ScriptableObject asset values in parent ScriptableObject asset. 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges