• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by elliotkoh9 · Apr 27, 2017 at 12:57 PM · movement scriptleftright

How to make player move along x axis?

I am making a game where the player is moving automatically with t$$anonymous$$s script

 using UnityEngine;
 
 public class MovementForward : MonoBehaviour {
 
         public Rigidbody rb;
 
     public float forwardForce = 2000f;
 
     // Update is called once per frame
     void FixedUpdate ()
     {
         rb.AddForce (0, 0, forwardForce * Time.deltaTime);
 
         if (rb.position.y < -1f)
         {
             FindObjectOfType<GameManager>().EndGame();
         }
     }
 }

I have buttons w$$anonymous$$ch move the player left and right. Right now I am using a script where when I use the buttons, the player goes forwards and backwards. I want to make the player move left and right instead of forwards and backwards. What do I do?

 using UnityEngine;
 using System.Collections;
 
 public class LeftandRight : MonoBehaviour {
 
     // Use t$$anonymous$$s for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     public void Left()
     {
         (GameObject.Find("Player")).transform.Translate(-500f * Time.deltaTime, 0, 0);
 
     }
     public void Right()
     {
 
         (GameObject.Find("Player")).transform.Translate(500f * Time.deltaTime, 0, 0);
     }
 }
 



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

What are the errors I'm making and how do I fix them 0 Answers

endless runner rotating 0 Answers

problem with scripting movement 1 Answer

How to make the front, left, right, or the back of a gameobject look at a target? 1 Answer

left force right force 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges