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Question by SeanSurtz · Apr 27, 2017 at 07:26 AM · cameratransformvector3camera-movementtransform.position

Move camera when mouse is near the edges of the screen

  void MoveCam()
     {
         Vector3 camPos = transform.position;
         if (Input.mousePosition.x > screenWidth - 30)
         {
             isCamMoving = true;
             camPos.x += speed * Time.deltaTime;
         }
         else if (Input.mousePosition.x < 30)
         {
             isCamMoving = true;
             camPos.x -= speed*Time.deltaTime;
         }
         
         else if (Input.mousePosition.y > screenHeight - 30)
         {
             isCamMoving = true;
             camPos.z += speed*Time.deltaTime;
         }
         else if (Input.mousePosition.y < 30)
         {
             isCamMoving = true;
             camPos.z -= speed * Time.deltaTime;
         }
         else
         {
             isCamMoving = false;
         }
     }



why isn't t$$anonymous$$s code working? I'm a noob btw. I have t$$anonymous$$s in the update, I tried commenting out every other part of my camera scripts except t$$anonymous$$s part and it still wasn't working. What's wrong with it?

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avatar image AtGfx · Apr 27, 2017 at 07:48 AM 0
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What do you try to do exactly ? If I read your code, it seem that when you are on the edge of your screen you move horizontally/vertically and when you are inside the edges, you also move ? And what do not work as expected ?

Something that I directly see is that your y position is never checked since your 2 first if check the x position and one of them is always true... It is the same for your last else, which is evaluated only if you Input.mousePosotion is exactly 30,30. I think you should reorganize these things according to what you try to do.

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Answer by Hellium · Apr 27, 2017 at 07:27 AM

You never assign the new position to your transform :

  transform.position = camPos ;
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avatar image AtGfx · Apr 27, 2017 at 07:49 AM -1
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camPos is assigned to transform.position on line 3, it should make the trick.

avatar image Hellium · Apr 27, 2017 at 07:00 PM 0
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No, because Vector3 are structs, not instances of classes

avatar image SeanSurtz · Apr 30, 2017 at 04:50 AM 0
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Whazt do you mean? What should I assign it to then?

avatar image Hellium SeanSurtz · Apr 30, 2017 at 09:45 AM 0
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Changing camPos does not change transform.position (Vector3 are value types, not reference types). Thus, at the end of the function, after you change the values of your camPos vector, you must assign this new vector to the real transform.position of your camera.

   void MoveCam()
  {
      Vector3 camPos = transform.position;

      // Make change to camPos;

      transform.position = camPos ;
  }

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