What I have: A GameObject with a Mesh Renderer and a Mesh Collider. I have converted the Mesh Collider to a convex object and inflated a little bit with the Skin Width variable.
What I want: I want to export the vertices and faces of the inflated Mesh Collider (not the Mesh renderer).
More info.: I am using the tool “Scene OBJ Exporter” (Unity Asset Store - The Best Assets for Game Making) and it only exports the Mesh Renderer, not the Mesh Collider. To solve this, I thought it is a good idea to convert the Mesh Renderer bounds to the Mesh Collider bounds and then export the resulting Mesh Renderer with the cited tool.
Tips: I think that the Bounds, Bounds.Encapsulate or Collider.SharedMesh functions could be usefull but I don’t know how to use them. For example, the Collider.SharedMesh does not seem to return the inflated Collider Mesh.
Thank you in advance for your responses!