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avatar image
Question by Arcana96 · Apr 27, 2017 at 03:39 PM · c#scripting problemskinnedmeshrenderer

Changing material on SkinnedMeshRenderer changes on other objects too

I have written a script that you can attach to a GameObject and it will allow you to hover over it and change the material to one with a different shader.

Here it is:

     public Material normal;
     public Material highLight;
 
     private new SkinnedMeshRenderer renderer;
 
     private void Start() {
         renderer = transform.GetComponentInChildren<SkinnedMeshRenderer>();
     }
 
     private void Update() {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
 
         if (Physics.Raycast(ray, out hit, 100)) {
             if (hit.transform.gameObject.tag == transform.gameObject.tag) {
                 renderer.material = normal;
             }
 
             if (hit.transform.gameObject.tag != transform.gameObject.tag) {
                 renderer.material = highLight;
             }
         }
     }


I'm using this to highlight when a player hover over an enemy and these two enemies share a similar mesh. So, when I hover over one the other enemy is also highlighted.

How do Is stop this from happening?

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avatar image SohailBukhari · Apr 27, 2017 at 04:56 PM 0
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same material will be using other objects so make a new material and assign texture then apply new material on the object.

avatar image IvovdMarel · Apr 27, 2017 at 06:35 PM 0
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assigning a value to renderer.material should actually create a copy of the material (as opposed to renderer.sharedMaterial), so it's surprising this is the effect.

I actually believe your code is not correct. I would modify your Update to:

 private void Update() {
          Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
          RaycastHit hit;
  
          if (Physics.Raycast(ray, out hit, 100)) {
              if (hit.transform == transform) {
                  renderer.material = highLight;
                  return;
              }
          }
          renderer.material = normal;
      }

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Answer by Igor_Vasiak · Apr 27, 2017 at 06:46 PM

Hover over... If by saying this you mean the mouse, then it's simple: use OnMouseEnter() and OnMouseExit().

  void Start ()
  {
       GetComponent<Renderer>().material = normal;
  }

  void OnMouseEnter ()
  {
       GetComponent<Renderer>().material = highLight;
  }

  void OnMouseExit ()
  {
       GetComponent<Renderer>().material = normal;
  }
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avatar image Arcana96 · Apr 27, 2017 at 08:56 PM 0
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This approach worked. I completely forgot about the OnMouse methods. Thanks.

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