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Question by Happystudio · May 01, 2017 at 01:07 PM · navmeshnavmeshagentkeyboardkeyboard input

How can I use a navmesh with keyboard input to move an object?

There seem to be several tutorials for using navmesh to move a player with the mouse, but I want to use the keyboard arrow keys? Do I need to calculate the position to move too then use GetComponent().destination = calculated position?

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RayHawk

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Answer by KaavayGupta · Dec 04, 2019 at 01:56 PM

     float horInput = Input.GetAxis("Horizontal");
     float verInput = Input.GetAxis("Vertical");
     Vector3 movement = new Vector3(horInput, 0f, verInput);

     Vector3 moveDestination = transform.position + movement;

     GetComponent<NavMeshAgent>().destination = moveDestination;

Put this code in the Update function.

We are basically getting the input. Storing it in Vector 3. Calculating the position to move and store it as a Vector 3. And updating the navmeshagent's destination.

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eduardoks1998
timmccune
Naver78
MrTAWIL

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avatar image Husmanmusic · Nov 03, 2020 at 09:22 AM 0
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I know this is an old post, but man you made my week! such a simple solution in the end.

avatar image Naver78 · Apr 18, 2021 at 10:22 PM 0
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I will try it, tk u

avatar image niuage · May 02, 2021 at 09:07 PM 0
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You can also use .Move(moveDestination) instead of setting the destination directly.

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