• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by yaezah · May 01, 2017 at 04:26 PM · vector3scalegameobjects

Scaling objects over time?

I have a chest that I applied a script to, I'm trying to make objects start small while in the chest and as they're popping out of the chest get to regular scale. This is part of the script that I just added:

  GameObject justDropped; 
                 float newScale = Mathf.Lerp(1, 5, Time.time / 5);
                 if (randomValue <= LootTable[j].dropRarity)
                     
                 {
                     
                     Vector3 direction = new Vector3(Random.Range(1, 3), 3, Random.Range(-2, 2)); 
                     justDropped = Instantiate(LootTable[j].item, transform.position, Quaternion.identity); 
                     justDropped.GetComponent<Rigidbody>().AddForce(direction * Random.Range(50, 100)); 
                     justDropped.transform.localScale += new Vector3(newScale, newScale, newScale);
 
 
                     return; //remove this for more items

I get gameobjects with scales that are 1 , 1 , 1 as giant items and they don't transform over time, and for some items who have scale that is more than 1, 1, 1 just come out normal size.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FM-Productions · May 01, 2017 at 04:29 PM 0
Share

You are adding the Vector to the scale:

 justDropped.transform.localScale += new Vector3(newScale, newScale, newScale);

Are you sure you don't just want to set it like this?

 justDropped.transform.localScale = new Vector3(newScale, newScale, newScale);

avatar image Masterio · May 01, 2017 at 04:35 PM 0
Share
 justDropped.transform.localScale = Vector3.Lerp(justDropped.transform.localScale, new Vector3(5,5,5), Time.deltaTime * speed);

Place it in Update() method

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by NiaG-A · Aug 19, 2017 at 08:54 AM

I have a YouTube video about this https://www.youtube.com/watch?v=Wymchsif758 it only requires a few lines of code

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Giovarco · Oct 25, 2017 at 04:08 PM

If you want to scale a gameobject over time, you need to use:

1) Co-routines, for the "over time" part

2) and change the Transform.localScale of the object

Check these links: https://docs.unity3d.com/Manual/Coroutines.html https://docs.unity3d.com/ScriptReference/Transform-localScale.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by vostok4 · Oct 25, 2017 at 08:07 PM

I recommend tweening libraries for this. I used iTween for a long time but recently discovered and fell in love with DOTween.

These tasks turn into one line of code that don't have to be hidden in an update:

 transform.DOScale(5f, 1f);

Will scale your object to (5f, 5f, 5f) over 1f seconds.

DOTween: http://dotween.demigiant.com/index.php

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scale mesh between two Vectors 1 Answer

stopping animal from growing once it reaches a certain size. 1 Answer

How to align the bottom of a GameObject with the ground? 1 Answer

How do you move an object relative to a plane's global scale? 3 Answers

big scale for better graphics? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges