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Question by felix11 · Apr 30, 2017 at 09:10 AM · mecanim

Animation Controller working without any metadata

After I opened the Project in Unity 5.5 everything was working as intended. When I looked through the assets I noticed, that the Animator Controller for the Player had the Unknown-File-Icon instead of the Animator Controller one. Furthermore I wasn't able to asign the animator controller to any animators, nor was I able to create an Animator-Override-Controller based on it. In the explorer the .controller file was there, but the .controller.meta file was nowhere to be found (not even in the recycle bin). However the Animator Controller continues to do its job on the GameObject it was assigned to before it broke, and the Animator component now points to the presumably broken file. When doubleclicking on the file it does nothing, but when I doubleclicked on the field in the animator that held the reference to the file, it'd open an Animator window showing the entire Layers and Animation states intact, even though there wasn't any metadata for this anywhere. I tried downgrading to Unity 5.3 and then upgrading again, but it didn't change anything. I spent a LOT of time on this animator controller and it has hundreds of Animation States that I don't want to lose. So how could I fix this issue or recover the file?

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