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Question by Bidijoe45 · May 02, 2017 at 01:48 PM · animationrotationvector3begginer

Play incorrect animations when is looking in other direction

i am learning unity and i am making a top down game, the player look where the mouse is, when i look up the player do the correct animations, but when i look in other direction the player do the animations like he was looking up, i am trying to make him to play the animations relative of where he is looking.

Here is PlayerController

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour {
 
     public float speed;
 
     Rigidbody rigidBody;
     Animator anim;
 
     Ray ray;
     RaycastHit hit;
 
     Vector3 movement;
     
     float horizontal;
     float vertical;
 
     void Awake() {
         rigidBody = GetComponent<Rigidbody>();
         anim = GetComponent<Animator>();
 
         
     }
     
     void FixedUpdate(){
         
         Move();
         Turning();
         PlayAnimations();
     }
 
     void Move() {
         horizontal = Input.GetAxis("Horizontal");
         vertical = Input.GetAxis("Vertical");
 
         movement = new Vector3(horizontal, 0f, vertical).normalized;
 
         rigidBody.MovePosition(transform.position + movement * Time.deltaTime * speed);
         
     }
 
     void Turning() {
         if (Input.GetMouseButton(1))
         {
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit, 100f))
             {
                 Vector3 playerToMouse = hit.point - transform.position;
                 playerToMouse.y = 0;
 
                 Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
 
                 rigidBody.MoveRotation(newRotation);
             }
         }
     }
 
     void PlayAnimations() {
         anim.SetFloat("Horizontal", horizontal);
         anim.SetFloat("Vertical", vertical);
     }
 }
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