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Question by MrCrumbl3d · May 03, 2017 at 07:02 AM · collisionoverlappingcolliding

Colliding with other objects. How to stop it?

Hello... im stuck with this problem. My problem is when i pick up some object and place it and pick up some another objects after that when i collide with another object my button change to pickup and when i click it the other obect stick to another object that the player holding... if you dont understand.. you can check my video (https://www.youtube.com/watch?v=atTg-IgfClw&t=15s) please help me :(n

My scipt:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class wallsPickup : MonoBehaviour {

 public GameObject onHand;
 public GameObject unParent;
 public bool isCarrying;
 public bool isPickUp;
 public GUISkin skin = null;
 public Texture2D btnPlace = null;
 public Texture2D btnPickUp = null;

 void Start () {

     isCarrying = false;
     isPickUp = false;

 }
     
 void OnCollisionStay (Collision col) {

     if(col.gameObject.tag == "Player")
     {

         isPickUp = true;

     }

 }

 void OnCollisionExit () {

     isPickUp = false;
     isCarrying = false;

 }

 void OnGUI() {

     GUI.skin = skin;
 
     if (isCarrying == true) {
         if (GUI.Button (new Rect (Screen.width - 200,Screen.height - 200,160,160), btnPlace)) { 
             this.transform.parent = unParent.transform;
             isPickUp = false;
             print("clicked");
         }
     }

     if (isPickUp == true) {
         if (GUI.Button (new Rect (Screen.width - 200,Screen.height - 200,160,160), btnPickUp)) { 
             this.transform.parent = onHand.transform;
             isCarrying = true;
             isPickUp = false;
         }
     }
 }

}

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Best Answer

Answer by MrCrumbl3d · May 05, 2017 at 04:19 PM

Disable the collider.

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