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Question by ritoban · May 05, 2017 at 04:07 PM · camerauiinputeventsysteminputfield

Check if EventSystem is in InputField

I have a basic InputField. I also have a basic CameraMovement script:

These are the only relevant lines in the CameraMovement scripts:

  Camera.transform.Translate(
             Input.GetAxis("Horizontal") * MovementSpeed * KeyboardSensitivity * Time.deltaTime,
             0,
             Input.GetAxis("Vertical") * MovementSpeed * KeyboardSensitivity * Time.deltaTime,
             Space.World);

The problem is when I am typing in the input field, I don't want the Camera to move (when I type the WASD keys). I've already tried adding in a check for EventSystem.current.alreadySelecting, but that doesn't seem to have changed anything.

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Answer by PizzaPie · May 05, 2017 at 06:05 PM

No clue when alreadySelecting is returning true so a work "around" would be to do something like this:

 GameObject inputGameObject;
 
 if (EventSystem.current.currentSelectedGameObject ==inputGameObject)
         {
             //do something
         }

keep in mind the code in the if will be executed every frame you have selected the InputGO a good practice would be to make it execute only once. Cheers

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avatar image ritoban · May 06, 2017 at 03:11 AM 0
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Thanks, it worked perfectly.

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