Grass outlines and alpha errors

I followed this tutorial: Unity - Manual: Importing Textures
I also used the: AlphaUtility.atn.zip mentioned

I have tried removing mipmapping, and also trilinear, bilinear, and point filters, as well as compression but it is only a 256x256 image.

My problem is as follows…

When I export a .png from photoshop I get white edges.
When I export a .psd I get same problem

Now notice how nice the grass looks all clean?

It actually imported like this… without ever touching photoshop, it was rendered out of qubicle.

What is strange is when I imported the flowers the grass fixed itself somehow?
That would be great is the grass was the only vegetation I had to worry about.

The consistency is troubling and I have spent nearly 2 weeks, at least 40+ hours in that time trying to research and solve the problem myself. Yet here I am with broken vegetation alpha and a lot of time that could have been put into other assets :(.

I seriously need help, I have tried everything I could find on the internet.

P.S. I would have put the images embedded in the post but apparently Unity Answers image embed to post function is conspiring against me as well :frowning:

The images though are actually very clean and sharp such as this…

I still need help!