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Question by Jordan100X · May 09, 2017 at 05:44 AM · androidunity 5cameraeditorvr

Unity 5.6 Google Cardboard Camera Movement Issue

So recently my team upgraded our google cardboard project from Unity 5.4 to 5.6.0f3. In 5.4 our scripts that we attached to the camera allowed us to move the camera's position, but not rotation (obviously this is VR you don't want your camera rotation being changed). In 5.6 scripts attached to the camera move it in the editor, but not in the build on the phone. But, if the camera is a child of a GameObject you can use it to change both the rotation and position of the camera. Using this workaround we can get all of our old scripts to work, but I just want to know why this was changed (assuming it's not a glitch) and why there is a difference between the editor and build versions.

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Expia
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Answer by Liinnkk · Jun 14, 2017 at 09:54 PM

Different from previous versions, Unity 5.6 features native support to Google Cardboard. This will affect your project in various ways, including the change you noticed. You can check how Unity's native support works by clicking here, including the pattern Camera Container > Camera.

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avatar image ajayajayaj · Sep 18, 2017 at 04:11 PM 0
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You must make the camera a child of an object and move that.

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Answer by Expia · May 18, 2017 at 11:03 AM

Thank you sir.

I am in the exact same case and I have been looking everywhere in my scripts for 2 days to understand why my camera stopped changing position in space.

Did not think of this work around. Thank you so very much.

It looks like a bug to me if I am any judge. A big one too.

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Answer by maidamedia · Jun 13, 2017 at 08:02 AM

same here!

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avatar image ajayajayaj · Oct 05, 2017 at 03:26 PM 0
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This is not an answer and should be a comment, or just deleted

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

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