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Question by alexlem_17 · May 06, 2017 at 09:41 PM · instantiatetransformpositiondistance

need help spawning objects with specific cordinates

Hello,

I'm trying to spawn objects with a specific set of coordinates (0, players Y position, 0).

Basically, i want the objects to spawn on the player's Y position, but spawn on a 0 x position and a 0 z position.

Here is my code for spawning in the objects so far, which only spawns the objects after the player is a certain distance from another object at (0,0,0):

     void Update()
     {
         distance = Vector3.Distance(distanceMesurePointObj.transform.position, transform.position);
         Debug.Log(distance + "= DISTANCE");
 
         if(distance > distanceToSpawn)
         {
             distanceToSpawn = distanceToSpawn + betweenDistance;
             Instantiate(coins[Random.Range(0, coins.GetLength(0))], transform.position, Quaternion.identity);
         }

Thanks!

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Answer by jonasmortensen · May 17, 2017 at 10:12 AM

In your instantiation you write transform.position. Here you can write whatever position you want the coin to instantiate at like new Vector3 (0, transform.position.y, 0)

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