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Question by seanleongkw · May 09, 2017 at 05:56 AM · unity 5collisioncollision detectioncollider2dcollision2d

How do I set an object's velocity to the velocity of an object that collided with it?

I have a player that moves around by creating balls onclick and colliding with the balls. When a ball collides with the player, I want to destroy the ball and set the player's velocity to the ball's velocity. I've tried masking collisions but nothing works.

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