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Question by billy_adam · May 10, 2017 at 04:04 PM · gameobjectinstantiateprefabpositiontransform.position

GameObject change Position after game started

i have problem with my gameobject, everytime after i start the game, the Object's Y axis position changes on its own , can somebody explain to me why is t$$anonymous$$s happening and how to handle t$$anonymous$$s ?

t$$anonymous$$s is the instantiation code, here i set the Y to 1.0f

 Vector3 spawn = new Vector3(spawnPointX, 1.0f, spawnPointZ);
             if (type == 1)//minion
             {
                         newArmy = (GameObject)Instantiate (Minion, spawn, Quaternion.identity);
                         script = newArmy.GetComponent<MinionBehaviour>();
             }
 

t$$anonymous$$s is the initiation code in the gameobject's monobehaviour, again, i set the Y to 1.0f too here

     public virtual void InitiateArmy(int side, float x, float z){
         
         transform.position = new Vector3(x, 1.0f, z);
         //some other lengthy initialization
     }
 

t$$anonymous$$s is the prefab, again, the pre-set value for Y is 1.0f, no rigidbody no gravity

alt text

and yet, when i press play, the Y position of the object is turned to 0.583333 i don't even know where the heck that number came from

alt text

can anyone explain why t$$anonymous$$s is happening ? and how to handle it ? thanks

capture.png (45.2 kB)
capture2.png (46.8 kB)
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Answer by slavo · May 10, 2017 at 04:16 PM

Hello, it is Navmesh agent swapping to navmesh. To solve t$$anonymous$$s, put your grap$$anonymous$$cs (cube at the moment) in c$$anonymous$$ld GameObject and offset it so root transform would be at bottom of cube

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avatar image billy_adam · May 11, 2017 at 06:32 AM 0
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hi, can you explain what "navmesh agent swapping to navmesh" means ? i tried to put the model in the child gameobject before and I ended up having problem with the collider (it didn't collide), thanks

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