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Question by djgaven588 · May 11, 2017 at 02:13 PM · editorsaveloadfilestandalone

Using EditorUtility.OpenFilePanel outside editor?

I am using EditorUtility.OpenFilePanel to open a save file for my game and then load it. But I have a issue using it outside the editor because it is obviously a editor only call. I really need this as this is the way I wish for my players to share save files and load them into their game. How would I use this or something similar to get the same functionality?

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Answer by FortisVenaliter · May 11, 2017 at 03:48 PM

You need to add your own code in to manage the save files. Games use isolated storage for security and cross-platform reasons. That's why games have their own save menus rather than using standard Windows file dialogs.

What you want to do is use the System.IO namespace to read/write to files in the Application.persistentDataPath directory.

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avatar image djgaven588 · May 11, 2017 at 09:04 PM 0
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Well I would rather not force the player to use persistentDataPath, and the reason why I ask about using the windows standard one is because a game I play called robocraft uses a recolored version of the windows standard to select a picture for your profile. And the only use of the selection is to read the file and save it as the players own in persistent data.

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