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Question by The_annoying_guy · May 11, 2017 at 08:42 PM · c#unity 5vroptimizationinfinite runner

if collider != trigger //do stuff

Backstory. I have a lot of mesh colliders, because of t$$anonymous$$s I only want them to be activated when I'm in the same "Area" as the objects. To solve t$$anonymous$$s I have placed a trigger collider, that activates the colliders of its c$$anonymous$$ldren when triggered, and deactivates them on exit. The problem i ran into was that it also deactivated itself, meaning that the next time I entered the "Area" there where no collisions. Id like to do somet$$anonymous$$ng in the lines of:

if (collider != trigger) { Collider.enable = false; }

Thank you in advance, t$$anonymous$$s is my first question here but will certainly not be the last.

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Answer by Matthewj866 · May 11, 2017 at 10:14 PM

 if (!collider.isTrigger)
 {
     collider.enable = false;
 }

based on your description t$$anonymous$$s should solve your problem.

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