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Question by lohug · May 14, 2017 at 06:47 PM · colliderscollision detection

collision detection not working

First, I know that this question has been asked a lot, but i cant find a solution, so mi problem is, im making an educational game, and i have a vein and the blood flow (with many box colliders) and a single blood cell (also with a box collider) however i want the cell to destroy when it reaches the wall collider, but it doesnt it just stays there, here is the proyect![][1] the collider where i want to destroy my cell is the pink collider, however when it touches it it just does nothing, here's my script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class collision : MonoBehaviour {
     // Use this for initialization
     void Start () {
     }
 
     // Update is called once per frame
     void OnCollisionEnter(Collision col)
     {
         print("hihi");
         if (col.gameObject.tag == "Collider")
         {
             Destroy(gameObject);
         }
     }
 }
 

thanks for your help guys! :D [1]: /storage/temp/93955-problem.png

problem.png (349.4 kB)
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