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Question by DerpyGamerYT · May 18, 2017 at 11:06 AM · movementaddforcemoveforcemovinggameobject

My object can't move left and right but only jump?

I can only make my object jump, but not move left and right? I can't see why my code wouldn't work.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public class PlayerController : MonoBehaviour {
 
 
     public CharacterController controller;
 
     private float gravity = 12.04f;
     private float jumpForce = 6f;
     private float verticalVelocity;
 
     public float speed;
 
     public Rigidbody rb;
 
 
 
     void Start () {
         rb = GetComponent<Rigidbody> ();
         controller = GetComponent<CharacterController> ();
 
     }
 
 
 
     void FixedUpdate(){
 
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
 
 
         Vector3 movement = new Vector3 (moveHorizontal, moveVertical, 0.0f);
 
 
         rb.AddForce (movement * speed);
     }
 
     private void Update(){
 
         if (controller.isGrounded) {
             verticalVelocity = -gravity * Time.deltaTime;
             if (Input.GetKeyDown (KeyCode.Space)) {
                 verticalVelocity = jumpForce;
             }
         } else {
             verticalVelocity -= gravity * Time.deltaTime;
         }
 
 
 
         Vector3 moveVector = Vector3.zero;
         moveVector.y = verticalVelocity;
         controller.Move (moveVector * Time.deltaTime);
 
     }
 
 }
     
 
     
 
 
 
 
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Answer by Ark_Revan · May 19, 2017 at 02:00 PM

Vector3 movement = new Vector3 (moveHorizontal, moveVertical, 0.0f);

This line does this : I move forward ( X ) by my moveHorizontal value. I move up/down ( Y ) by my moveVertical value. I move right/left( Z ) by 0.0f.

Try to put moveHorizontal instead of 0.0f, you should start moving in up/right or back/left. If it works, then it means you need to get the correct input instead of 0.0f. If you still can't move in any other direction , then the problem is elsewhere.

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