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Question by fazol · May 20, 2017 at 09:19 AM · android2dgameperformanceoptimization

2D Android game - bad performance after launch

Hi,

I have a problem with simple 2d game on Android. After launc$$anonymous$$ng app it has very bad performance. For example sometimes the Start() function in my first scene (menu) is not executing at all or buttons in first/second game attempt are not read. After that, in next games everyt$$anonymous$$ng is working properly, coming back to menu works great, stable 60fps till closing the app. Like somet$$anonymous$$ng is loading after launch and after that everyt$$anonymous$$ng works. I did everyt$$anonymous$$ng to optimize the game, i do not see anyt$$anonymous$$ng wrong in profiler, every texture/audioclip is overriden for Android.

Any ideas what is wrong?

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Answer by BurningDev · Sep 28, 2019 at 01:17 AM

So my problem is solved.
After some testing I saw that my framerate is extremely $$anonymous$$gh and fluctuating. Trying to limit it with VSync nor with targetFramerate worked. After updating from 2019.2.5f1 to 2019.2.6f1 the problem was solved.

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