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Question by srivello · May 19, 2017 at 09:25 AM · editorcompilernamespace

Why are compiler defines never respected FROM *.rsp files WHEN namespaces are used?

Issue

I have much success with RSP files for "-unsafe". It works in all unity versions and all platforms my team requires. However, I recently added custom defines to the RSP files. Everything works great UNLESS namespaces are used. We use namespaces on all our code. So unfortunately this is a blocker to our use of RSP files for defines. Our ideal workflow relies on RSP files.

How To Reproduce

  • create an RSP file (or one per compiler as your needs demand). I use csc.rsp, gmcs.rsp, mcs.rsp, smcs.rsp. All with identical contents.

  • Add "-define:MY_CUSTOM_DEFINE" to any/all RSP files

  • Create a new monobehavior. Attach it to a game object. press play. It works.

  • Wrap the monobehavior file contents in #if MY_CUSTOM_DEFINE and #endif. It works.

  • Now wrap the class in a namespace. Now it fails. Unity acts like the code is NEVER available, regardless of the RSP contents.

Bug?

  • I created a test project and reported it to Unity. No response yet.

Ideas?

  • Ideas on workarounds to declare a CUSTOM define in an RSP file and use namespaces too?

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avatar image turbanov · Oct 16, 2017 at 06:20 PM 0
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$$anonymous$$ay I humbly ask of why you need to use RSP files?

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