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Question by Andrea_Marchetti · May 19, 2017 at 03:05 PM · texture2dscalezoomwebcamtexturetextureing

Zooming WebCamTexture?!?

Hi, I am masking a RawImage with a shader. A WebCamTexture is set as the main texture of the material of the RawImage. This is the result:

alt text

The problem is that I want my face to fill the circle, and I want to be able to save it like that. So my very texture must be "zoomed" or distorted somehow. I did some research but I still have no idea how to do this. Or maybe better, is there eventually a shader for a 2d game that can mask a image and add a distortion/ zoom too?

Thanks.

screen-shot-2017-05-19-at-164326.png (389.3 kB)
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Answer by Andrea_Marchetti · May 27, 2017 at 09:39 AM

Anybody? I know I am not good looking but you can avoid to look at me and answer anyway :)

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