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11
Question by Jeryl · May 25, 2017 at 02:54 PM · androidunity 5build-errorsdkandroid-manifest

Error while saving blame file

Hey all. I updated an existing project from Unity 5.6.0 to 5.6.1 and a error I've never encountered appeared. I've looked around but couldn't find anything about it. The consol text mentions Tools and AndroidSDK so I made sure to update everything from Android Studio but the issue is not fixed. SDK & JDK are setup correctly. I still can't build (Nothing has changed except the update and the game has been working well for months). If anyone could give me pointers on how to fix this, it'd be awesome.

Here is the consol text that appears :

Error: Error while saving blame file, build will continue

Error: Le préfixe "tools" de l'attribut "tools:overrideLibrary" associé à un type d'élément "uses-sdk" n'est pas lié

UnityEditor.HostView:OnGUI()

(The french part is weird since my whole system is in English, but it means : Error: The "tools" prefix of the "Tools:overrideLibrary" associated with a type of element "uses-sdk" is not linked).

Then an other error appears, but I think it is related to the first :

 AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details. 
 UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
 UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest)
 UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.HostView:OnGUI()

Thanks.

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avatar image Chikist · May 25, 2017 at 10:31 PM 0
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Have same problem: "Error: Error while saving blame file, build will continue Error: The prefix "tools" for attribute "tools:overrideLibrary" associated with an element type "uses-sdk" is not bound."

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Answer by Edge_Gaming · Apr 26, 2019 at 04:54 PM

@NEBR thanks, add tools worked for me

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