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Question by CaveGames · May 21, 2017 at 08:53 PM · fullscreen

Setting Fullscreen with Click

Why Hello there... It's me again! Back with a new issue, setting fullscreen with OnMouseDown! So I have a settings frame and I want to toggle fullscreen, I have a collider set, but whenever I create the script, it says: The name 'OnMouseDown' does not exist in current context. My current Code is

using UnityEngine;

using System.Collections;

public class ToggleFullscreen : MonoBehaviour { void Update() { if (OnMouseDown){ Screen.fullScreen = !Screen.fullScreen; }

 }

}

If anyone could help, that would be great!

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Answer by Staszk · May 21, 2017 at 09:10 PM

OnMouseDown is a built in unity function. What you're looking for is:

if (Input.GetMouseButtonDown(0)){ .... }

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avatar image CaveGames · May 21, 2017 at 09:30 PM 1
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Ok, I see now that this works, however, does fullscreen work while editing? I've been clicking my toggle button and I have the collider set up and everything ready, but it doesn't change anything to my game while editing. Or does it only work in fullscreen if there is an actual build

If anyone could answer, that would be great

avatar image CaveGames CaveGames · May 21, 2017 at 10:12 PM 0
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@Staszk One thing to add upon my thoughts is yes, I created a build myself and it did work, so you answer is correct. HOWEVER, my thing goes into fullscreen whenever I click on my screen. Not when I only want to click my toggle button. If you have a fix, please message me and I will gladly check your fix.

CJComputers Jason

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