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This question was closed May 26, 2017 at 09:41 PM by nickg309 for the following reason:

fixed myself

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Question by nickg309 · May 24, 2017 at 07:40 AM · networkinggraphicsclientlatency

Client not rendering spawned objects when they are moving fast.

Hello everyone and thank you for taking the time to help me with this problem. My game is a simple 3rd person 3D shooter where you control a car instead of a humanoid. I just have one problem that is bothering me. The client works fine until they begin to move, when the client begins to approach top speed at one point they can no longer see the shots they are firing until they slow down. It works fine when they move slow or are stopped all together. The host has no issues what so ever and the host can see the shot fired by the client that the client can not see. Any advice on whats happening would be great, thanks a million!

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