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Question by BerggreenDK · Jun 26, 2011 at 07:49 PM · splash

Webplayer start delay - Indy/free version only perhaps?

I've noticed that there seems to be quite a delay from when I run a webpage with the webplayer until the Unity webplayer actually shows my scene.

I've tried a simple empty project with nothing but a GUI.Text or a simple cube. It always takes a few seconds with the white background, before the scene shows.

Any reason/explanation? is this related to the free edition only or does PRO users experience the same delay?

I can complete understand if its license related matter, but why show the white screen for so long when the Unity logo pops so nicely in the corner afterwards? This only makes the player experience more annoying for the end-users + its delaying every test I do when publishing to test my code.

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avatar image Marnix · Jun 26, 2011 at 07:51 PM 0
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And it is not just Unity initializing the web player plugin into your browser? This takes time too and during that time, unity cannot show anything, because it has no access to the webpage renderer yet.

avatar image BerggreenDK · Jun 26, 2011 at 08:25 PM 0
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I dunno, I have a 3.0 Ghz Core2 Duo with 8 GB RA$$anonymous$$, running Windows 7 64-bit. Tried it in Google Chrome, Firefox 4, Internet Explorer 9, Safari 5... same problem. Do you see the Unity3D on a white background or?

avatar image Marnix · Jun 26, 2011 at 08:42 PM 0
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@BerggreenD$$anonymous$$ Please give me a link to your problem.

avatar image BerggreenDK · Jun 26, 2011 at 09:06 PM 0
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sure! http://3d.d9.dk/slowstart/ just made a quick new test for you :o)

avatar image Marnix · Jun 26, 2011 at 09:13 PM 0
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@BerggreenD$$anonymous$$ Tested your link, it doesn't start in white. It starts in the unity loading bar for me, which has a white background. You see a small black loading bar and the unity logo, loading the web player. After that it directly shows your slow scene.

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Answer by LucasMeijer · Jun 26, 2011 at 08:27 PM

We include no artificial delay in projects created with the free version. Can you post a link that exhibits this behaviour?

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avatar image Marnix · Jun 26, 2011 at 08:41 PM 0
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@Lucas$$anonymous$$eijer: Please post any questions to the OP in a comment and not in an answer.

avatar image BerggreenDK · Jun 26, 2011 at 08:53 PM 1
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@Lucas$$anonymous$$eijer: We included? are you part of the Unity3D $$anonymous$$m?

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