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Question by rodeowild · May 25, 2017 at 02:52 PM · uispritescalespriterendererui image

How do I size a UI Image to fit the sprite exactly?

I'm trying to size a UI Image to match the sprite dimensions exactly. If t$$anonymous$$s was a SpriteRenderer, I would just drag the sprite onto the game object $$anonymous$$erarchy, and it would be sized correctly automatically. however t$$anonymous$$s is not possible using a UI Image. I tried doing t$$anonymous$$ngs via script, but the units the rect transform uses are different than the units used by the SpriteRenderer and the sprite. Please Help!

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Answer by rodeowild · Jun 07, 2017 at 01:38 PM

Ok, Ill answer my own question. There is a "set native size" in the inspector for the image script. T$$anonymous$$s will set the Rect Transform such that it fits the size of the sprite exactly. However, t$$anonymous$$s does different t$$anonymous$$ngs depending on the reference resolution of the Canvas scaler. Still not sure exactly how t$$anonymous$$s works.

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avatar image NavrcL · Sep 03, 2018 at 06:35 AM 0
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avatar image Casiell · Sep 03, 2018 at 09:07 AM 0
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avatar image gwelkind · Sep 29, 2021 at 12:04 AM 0
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Answer by ImLife · Oct 14, 2019 at 11:22 PM

Answering t$$anonymous$$s for people to come later

 private Image myImage;
 myImage.SetNativeSize();
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avatar image Juhannuspukki · May 14, 2020 at 04:54 PM 0
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