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Question by mr-utzenbichl · May 23, 2017 at 06:19 PM · c#filefilestreamwrite data

Unity does not finish write file (filecontent suddenly ends)

Basically i've got t$$anonymous$$s code:

 LateUpdate(){
 .... some code ....
 
     using (var stream = File.Open(filePath, FileMode.OpenOrCreate, FileAccess.Write))
     {
         var writer = new StreamWriter(stream, Encoding.UTF8);
         writer.Write(builder.ToString());
     }
 ....
 }

and the file end suddenly like t$$anonymous$$s:

... 68 148 previous lines ...

0.59442 0.10000 0.50537 000

0.59659 0.10000 0.50844 000

0.59875 0.10000 0.51152 000

0.60092 0.10000 0.51459 000

0.6030 <<< --- t$$anonymous$$s should look like the previous lines --->>>

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Bunny83

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Answer by Bunny83 · May 23, 2017 at 11:37 PM

The StreamWriter class also does chunked writing. You should either call Flush when you're done writing to ensure the internal buffers are flushed into the file, ot (w$$anonymous$$ch would be the more natural solution) wrap the StreamWriter instance in another using statement:

 using (var stream = File.Open(filePath, FileMode.OpenOrCreate, FileAccess.Write))
 using (var writer = new StreamWriter(stream, Encoding.UTF8))
 {
     writer.Write(builder.ToString());
 }
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mr-utzenbichl

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