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Question by Sigrik · May 24, 2017 at 05:48 PM · c#canvasunityeditorportrait

How to properly set up unity for a portrait game?

Hello! I want to make a game that is in portrait mode and scales with screen sizes. I have my Canvas set to Screen Space - Overlay and Canvas Scaler set to scale with screen size. I've also changed the orientation in the player settings to portrait.

After doing all these things my canvas is still in a landscape view, how can I set it's orientation to portrait? Will it have any impact on the sharpness of textures or anything like that? I'm going to use C# for the game if it helps.

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