Before, when deactivated a animator (gameObjectWithAnimator.SetActive(false)), when you re-activated it, it would keep it current animation and position, so i could just set the speed to 0 and set it back to 1 and all was working.
With new release, when re-activating the gameobject with the animator, the animator reset to default and lose his position and current animation.
I created a quick fix in my code when i pause to keep in variable the current animation and normalizedtime and i set it back OnEnable() but i think it clearly a bug and it shouldnt behave this way.
Anybody noticed this problem ?