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Question by Thanathors · May 26, 2017 at 01:50 PM · 2d2d rotation

Trying to create a 2D Mouse look at that can only look forward (180 degree only)

I found this script online

 public class Shooter : MonoBehaviour {
 
     Camera cam;
     Transform my;
     Rigidbody2D body;
 
     void Awake()
     {
         cam = Camera.main;
         my = GetComponent<Transform>();
         body = GetComponent<Rigidbody2D>();
     }
 
 
     void Update()
     {
         float camDis = cam.transform.position.y - my.position.y;
 
         Vector3 mouse = cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, camDis));
 
         float AngleRad = Mathf.Atan2(mouse.y - my.position.y, mouse.x - my.position.x);
         float angle = (180 / Mathf.PI) * AngleRad;
 
         body.rotation = angle;
     }
 }

and I am trying to block it at 180 look only! I am not a programmer so I'm just not good! Help please!

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