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Question by SonOfCapiz · May 26, 2017 at 10:04 AM · navmeshnavigationnav

How to set different navigation areas for dynamic nav mesh?

As far as I can see, only the default "Walkable" navigation area is created by the dynamic navmesh regardless of what you set it in the editor. Which means the objects I've made which are limited only to certain areas (sharks only on "water" areas) can't use the areas created dynamically. Is there any way to set what kind of area

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