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Question by PvTGreg · May 25, 2017 at 03:20 PM · movementcharacterenemynavmeshfollow

Navmesh follow and stop at a distance

Hi so what im trying to create is. the play can right click on an enemy and he will follow at a certain distance. which is working fine. but what i want it to also do is stop at that distance too. currently if the enemy stops he will try and go to its exact position instead of stopping a little bit away this is what i have currently

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 public class Attacking : MonoBehaviour {
     NavMeshAgent agent;
     Transform target;
     public float distance;
     public float followDistance;
     // Use this for initialization
     void Start () {
         agent = GetComponent<NavMeshAgent>();
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButton(0))
         {
             target = null;
         }
             if (Input.GetMouseButton(1))
         {
             RaycastHit hit;
 
             if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100))
             {
                 if (hit.collider.gameObject.tag == "enemy" || hit.collider.gameObject.tag == "Player")
                 {
                     target = hit.collider.transform;
                 }
                     
             }
         }
         if(target != null)
         {
             distance = Vector3.Distance(transform.position, target.position);
             if (followDistance <= distance)
                 agent.destination = target.position;
         }
     }
 }
 
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Answer by PvTGreg · May 25, 2017 at 08:58 PM

agent.isStopped = true; agent.ResetPath();

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Answer by GameDev_Chuck · May 25, 2017 at 09:03 PM

You should be able to set the stop distance in the NavMeshAgent Component in the inspector.

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avatar image damagingwazza · May 29, 2020 at 01:07 PM 0
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Thank you it worked i found it! alt text

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