Getting environment variables from mobile app

Hello, is it possible in unity to get launch command line arguments and environment variables into unity when launching mobile app? I have tried Environment.CommandLine, and other Environment functions, but they always return nothing when used for mobile app, both iOS and Android.

I finally managed to solve that issue for both platforms. For iOS it was easy because the Environment.GetEnvironmentVariables () worked perfectly fine, and I just used it in wrong place earlier. For Android I had to use unity javaobject to get intent that launched application and get environment variables from there:

        AndroidJavaClass unityPlayer = new 
        AndroidJavaClass("com.unity3d.player.UnityPlayer");
		AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
		AndroidJavaObject intent = activity.Call<AndroidJavaObject> ("getIntent");

		bool hasExtra = intent.Call<bool> ("hasExtra", "eVar_Name");

		if (hasExtra) 
		{
			AndroidJavaObject extras = intent.Call<AndroidJavaObject> ("getExtras");
			string eVar = extras.Call<string> ("getString", "eVar_Name");
		}