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Question by $$anonymous$$ · May 26, 2017 at 08:02 PM · c#camerascreen

Input.mousePosition not updating?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MoveFurniture : MonoBehaviour {
 
     void Update()
     {
         Debug.Log(Camera.main.ScreenToWorldPoint(Input.mousePosition));
     }
 
 }

I can't see any changes, it keeps printing (0, 1, -10) w$$anonymous$$ch is the camera's position.

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Answer by ifdef_ben · May 26, 2017 at 08:49 PM

Have you tried only logging the Input.mousePosition?

   Debug.Log(Input.mousePosition);

I t$$anonymous$$nk it's the way you are using the ScreenToWorldPoint() function.

The documentation says that you should use the z value of the vector3 to specify a plane offset from the camera. So if you never change that value and it's stays at 0, then the only "WorldPoint" valid will be the camera position.

Try t$$anonymous$$s instead:

 Vector3 vector = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane);
 Debug.Log(Camera.main.ScreenToWorldPoint(vector));
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Answer by dtretene · 6 days ago

Use game mode, the simulator not work ;-)

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