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Question by ZeVuX · May 26, 2017 at 10:23 PM · dependencies

depending on scene...

Hello. Im begginer at programming and I'm trying to make cursor visiblity depending on scene

 if (SceneManager.LoadScene ("game") = true) {   
             Cursor.visible = false;
         }


That was the fragment of my idea but it doesnt work Could somebody tell me how to do it ?

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Answer by Jawchewa · May 26, 2017 at 10:33 PM

SceneManager.LoadScene is actually the function that would load a new scene, and it doesn't return a boolean value. I would do something like this to get what you want:

         Scene scene = SceneManager.GetActiveScene();
         if (scene.name == "game") 
         {
                 Cursor.visisible = false;
         }
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avatar image ZeVuX · May 26, 2017 at 10:56 PM 0
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thanks for help ;)

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