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Question by Double-V · May 27, 2017 at 02:08 PM · gameobjecteditorselectionsceneview

Selecting objects in scene view with left mouse button always selects child object.

I have lots of objects that have 1 child object which is basically just a sprite renderer and 1 script. When I left click the object in scene view and try to move, it moves the child sprite and not the whole parent object, because unity thinks I want to select the child. Is there a setting to switch that? It makes rearranging things unintuitive and leads to weird problems where for example the enemy itself is in one place, but its sprite is somewhere else.

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Answer by villevli · May 29, 2017 at 05:51 PM

Add this script to the parent object

 using UnityEngine;
 
 [SelectionBase]
 public class SelectionBase : MonoBehaviour { }

If you already have a script for the parent object you can just add the SelectionBase attribute to it.

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avatar image boski04 · Jan 20, 2020 at 03:13 PM 0
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With Prefabs this only works in the Prefab View. Is there a way to make it work inside the scene view on Prefabs?

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