• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Wolfniey · May 30, 2017 at 05:09 PM · particlesparticlesystemparticle systemparticleemitterparticle emitter

Some question about ParticleSystem.emit() rendering

Hello all!

So, i have a small question, bug, which I should fix.

When i trying emit a new particles (one by another) and then watch the result, i get some rendering bug. Its "visual pivot" is always setting by particle system's position. So if i'm not watching start position of particle system, all my particles are disappearing.

Here's my piece of code:

 ...Some cycle... { {
 
 ParticleSystem.EmitParams NewEmitParams = new
 ParticleSystem.EmitParams();
 
 NewEmitParams.position = new Vector3(...);
 
  ...Some another params (such as color and size)...
 
 P_System.Emit(NewEmitParams, 1);
 
 } }

So, i tried:

-Stop and start particle system

-Change Emission rate

-Some another settings

So i think when i'm using Emit(), particle system creates new particle with VisualPivot at particleSystem's position.

At last, 2 screenshots (first - when i'm watching 0,0,0 (cause my particle system is there), second - i'm not watching this pos (just rotating camera right))

alt text

alt text

And I'm sorry for my english level, i don't know it pretty well ;)

Thanks for help!

1.png (123.9 kB)
2.png (5.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

107 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Particle collision Lifetime "Gain"? 1 Answer

Particles Colliding Inside Cube 0 Answers

Are there any disadvantages to using the legacy Ellipsoid Particle System in Unity 5 over Shuriken. 0 Answers

Little dust particles after player jump hitting ground 2 Answers

Particles not showing 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges