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Question by haruna9x · May 29, 2017 at 02:55 AM · c#inspectorparent-child

Public variables in parent no show in child class

I want to see if the item in the slots works correctly when I drag and drop it. I also tried [SerializeField] but it does not work. I'm beginner with unity. Any answer.

[System.Serializable] public class Container where T : Item { #region Constants and Fields

     public struct Slot
     {
         /// <summary>
         /// Gets or sets the item
         /// </summary>
         public T Item;
 
         /// <summary>
         /// Determines whether the slot is empty or not
         /// </summary>
         public bool IsEmpty
         {
             get {return this.Item == null;}
         }
 
     }
 
     private const int START_SIZE = 20;
     private const int MAX_SIZE = 50;
 
     /// <summary>
     /// the slots
     /// </summary>
     public Slot[] slots;
 }
 
 
 [System.Serializable]
 public class ItemEquipmentInventory : MonoBehaviour
 {
     public ItemEquipmentDatabaseList itemEquipmentDatabase;
     public const string FOLDER = "Database/";
     public const string NAME_ITEM_EQUIPMENT_DATABASE = "ItemEquipmentDatabase";
 
     public Container<ItemEquipment> itemEquipmentContainer;
 }

I would like to add a little that itemEquipmentContainer has no show in the inspector for any reason.

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Best Answer

Answer by Sergio7888 · May 29, 2017 at 07:33 PM

With exception of List no generic class is serialized by Unity, and for this reason it can't be show in Inspector, you need create a new non-generic class empty class that extends Container<ItemEquipment>

[System.Serializable]
public class ItemEquipmentContainer : Container<ItemEquipment>{
}
And use public ItemEquipmentContainer itemEquipmentContainer;
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