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Question by jjkiii · May 31, 2017 at 01:40 AM · animationtimenormalized

Animation.NormalizedTime is not working

When the animation gets to 0.2 in normalized time it doesnt stop like it should given the code, is it something to do with the code? However it works when I have 0.2f replaced with 0. Strange...

 if (Menu.GetComponent<Animation>()["Armature|PushTop"].normalizedTime == 0.2f) 
             {
                 Menu.GetComponent<Animation> ()["Armature|PushTop"].speed = 0;
             }
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Answer by revolute · May 31, 2017 at 07:41 AM

Read about floats first.

They are inaccurate if you mean to use it as such.

Try normalizedTime >= 0.2f.

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