I’m making a game in which the player controls two different characters (each one has its own empty object with a camera as child), and switchs one or another by pressing the control key. The thing is, I’m trying to make a little transition between both characters cameras by using another camera, so it doesn’t just “pops” between one and another but I can’t seem to do it. I tried with lerp but I don’t know if I got it right, so I read and tried Vector3.MoveTowards. This is my code so far (the while is because a last-moment-braindead I had):
public class CameraController : MonoBehaviour
{
public Camera cam1;
public Camera cam2;
public Camera movingCamera;
public bool isCurrentPlayer;
public Transform target1;
public Transform target2;
public float speed = 0.2f;
void FixedUpdate()
{
float step = speed * Time.deltaTime;
if (Input.GetButtonDown("Control"))
{
if (isCurrentPlayer)
{
movingCamera.enabled = true;
cam2.enabled = false;
while (transform.position != target1.position)
{
transform.position = Vector3.MoveTowards(transform.position, target1.position, step);
}
if (transform.position == target1.transform.position)
{
movingCamera.enabled = false;
cam1.enabled = true;
}
isCurrentPlayer = false;
}
else if (!isCurrentPlayer)
{
movingCamera.enabled = true;
cam1.enabled = false;
while (transform.position != target2.position)
{
transform.position = Vector3.MoveTowards(transform.position, target2.position, step);
}
if (transform.position == target2.transform.position)
{
movingCamera.enabled = false;
cam2.enabled = true;
}
isCurrentPlayer = true;
}
}
}
}