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Question by zuzia1992 · May 31, 2017 at 12:32 PM · raycastonmousedownxboxcontroller

OnMouseDown for Xbox Controller

I have a Project where you can go around and cycle through different arrays of objects OnMouseDown. I wanted to be able to use a Xbox one controller with this but it doesn't recognize it. There are other objects in the scene that have a OnMouseOver function that seem to be working fine. I've changed my script to:

void Update() { if (Input.GetButtonDown("Fire1"))

However now, no matter where i click it will activate everything that had a OnMouseDown function.

Any Help greatly appreciated.

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Answer by Bentoon · Jun 28, 2017 at 04:02 AM

Hi @zuzia1992 What about this : //set a boolean to be an on off

public bool myBool;

 void Update () {

     if(Input.GetButtonDown("Fire1")) {
         if (myBool == true) { myBool = false; }
         else if (myBool == false) { myBool = true; }
     }

     if (myBool)
     {DoThis;}
     else { DoThat; }
 }

hope it helps

~be

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