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Question by Noel9386 · May 31, 2017 at 02:05 PM · editormaterialsglowemissionkeywords

Enable Emission to update at run time in editor 5.6.1?

I recently updated Unity from 5.5.2 to 5.6.1 since I started a new project and figured it would be a good time to do so.

In one of my scripts I had a blinking glow functions that adjusted the emission value to create the effect.

In 5.5.2 it worked in the editor without any special needs or anyt$$anonymous$$ng of that sort.

In 5.6.1, it no longer works in the editor by default and to get it to work in the editor I have to open up the material on the object in the inspector or put on a different shader on it w$$anonymous$$ch causes it to lose the texture reference until I open the material up in the inspector.

I read that I have to use enable keywords to get the materials to work right in the editor at run time but I haven't been able to find a reference to what keywords are available.

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Answer by Noel9386 · May 31, 2017 at 03:24 PM

Found a list of all Keywords at https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html

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Answer by ScienceIsAwesome · Sep 27, 2017 at 02:12 PM

Wow, t$$anonymous$$s problem did not have an easily discovered answer...

 GetComponent<Renderer>().UpdateGIMaterials();

You must call it every time you change the emissive material in any way, t$$anonymous$$s single function gets its very own extension class so you don't even find it when you look under Renderer...

https://docs.unity3d.com/ScriptReference/RendererExtensions.html

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