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Question by ftdev · Jun 08, 2017 at 06:30 AM · movementrigidbody2dcollidersgameobjectsattachment

How can I join 2 objects when objectB enter in objectA' s collider?

In the game, objectB can move on player' s command and all the times it interacts with the other object' s collider it has to get attach to the latter. Each of the object at the moment have a rigidbody2D and a collider.

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Answer by kornstar83 · Jun 08, 2017 at 09:40 AM

Setting the parent of one of the gameobjects should do it,

 void OnTriggerEnter2D(Collider collider){
     if (collider.tag == "objectB") {
         collider.transform.parent = objectA.transform;
     }
 }
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