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Question by jihen007 · Jun 04, 2017 at 11:42 PM · animationanimatoranimator controller

nullException for animator states

Hello! I have a problem when trying to change a state within my character. I wrote the code below

 public class playerController : MonoBehaviour {
     private CharacterController characterC;
     private Animator anim;
     // Use this for initialization
     void Start () {
         characterC = GetComponent<CharacterController> ();
         anim = GetComponent<Animator> ();
 
     }
     
     // Update is called once per frame
     void Update () {
         
     }
     // put a line attack!
     public void Attack(){
 
         anim.SetBool ("attack", true); 
         anim.Play ("attack");
     }
     // when we got a box
     public void Doubleattack(){
         anim.SetBool ("hitBox", true); 
         anim.Play ("doublechop");
     }
     //  dying animation gameover loser
     public void Die(){
         anim.SetBool ("isDead", true); 
         anim.Play ("die");
     }
 
 }

` and i use one of my methods in my "mainmanager"

  public void start2PlayersGame()
         {
             isOnlineGame = false;
             StartLevel();
             PlayerManeger.set1VS1players();
             AnimationManeger.showGridWindow();
             plyC.Attack ();
             SoundManeger.PlayBackgroudOnPlay();
         }

 

I got this :NullReferenceException: Object reference not set to an instance of an object at ''plyC.Attack ()'' why?

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