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Question by llegobego · Jun 05, 2017 at 08:31 AM · comparetag

My object is not dissapearing

void OnTriggerEnter2D (Collider2D other){

         if (other.gameObject.CompareTag("OrangeStuff")) 
             UFO.SetActive (false);
             loseText.text = "You Lose!";


 }


It is colliding however the if statement is not being met, is there something wrong in the editor or this code?

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