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Question by SiltStrider · Jun 09, 2017 at 08:13 PM · savemapscenesspacerandom gen

How to save a randomly generated Scene (No seed!)

Hello,

I am trying to make a space game, where you can explore different (random) sun systems, and now I struggle with saving the system(s) I generated. I want the travel style to be kind of how it is in Starbound, where you have a Star Map and just click on the Star to move there (And when you go back its not random again).

The problem is, that I can't save the seed, because the system is constantly changing, and you can do stuff there.

(Starbound Star Chart) Anyways, I have no experience with multiple Scenes, neither with saving anything. I use C# and Unity 3D (The Free Version). For any other Information, just ask

Thanks!

starbound-starchart.jpg (81.9 kB)
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avatar image jmgek · Jun 09, 2017 at 08:19 PM 0
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Could you be more specific about what "Stuff" is blocking you from saving a seed?

If you're looking for basic serialization (saving data): https://blogs.unity3d.com/2014/06/24/serialization-in-unity/

Is that what you're looking for?

avatar image SiltStrider jmgek · Jun 10, 2017 at 06:33 AM 0
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The "Stuff" is the fact, that the planets are rotating, bases are beieng build, etc. If there is a way to do this with a seed, I can use it too, but I don't quite see how that would work. But since I have no experience with saving I guess it could work somehow. One way or another

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