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Question by tylero056 · Jun 10, 2017 at 07:47 AM · scripting problemunityeditorassetsmacosxprefab connection

Unity Editor not finding assets after updating to macOS 10.13?

Yesterday, the developer beta for MacOS High Sierra was released, and after doing this update, I am no longer able to view any of my Unity assets, and all of the prefab connections/referenced scripts show up as not being able to be found, despite them being in the correct folders in Finder.

I was wondering if anybody else has experienced this, and was wondering if somebody could shed some light on whether this has to do with the switch to APFS from HFS+ file systems, or if it is because of the Unity beta just not yet supporting the MacOS developer beta yet?

Thanks in advance for any insight into why I'm experiencing this.

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Answer by phuzik · Nov 09, 2017 at 03:58 PM

After updating El-Capitan to Sierra my Unity projects stopped open. I copied my projects to an external NTFS drive and it solved the problem .. I am using Unity 4.7.2f1

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Answer by UltraProgrammer · Oct 01, 2017 at 05:34 PM

I, also, am having the same problem.

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Answer by PhilipposSlicher · Jun 13, 2017 at 10:26 AM

I'm having the exact same issue, right now, any help would be awesome.

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Answer by sluggo2112 · Jun 12, 2017 at 09:08 AM

Ok in my case I switched back to an older version of Unity (5.6.1) and installed it and my project on a non APFS drive and everything seems to be working again. Missing all of my fonts but that's easy enough to fix. Hope you get yours working...

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avatar image RINNUXEI · Nov 30, 2017 at 02:07 AM 0
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Hello, I also missing my fonts! Actually, the default Arial fonts won't show up in Editor. Other customize fonts in my Assets folder are rendered correctly. And this only happens in the Editor. If I build and run the game on iOS or Android, the default font also works perfectly. Have you fixed your font problem?

avatar image tylearymf RINNUXEI · May 29, 2018 at 03:40 AM 0
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How to fix the font display problem?

avatar image tylearymf RINNUXEI · May 29, 2018 at 06:15 AM 0
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I found a solution。 GUI.skin.label.font = AssetDatabase.LoadAssetAtPath("Assets/$$anonymous$$yFont.TTF");

avatar image zhuwuyi · Dec 07, 2017 at 06:20 AM 0
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missing all of my fonts too , Can not display Chinese, If you can tell me how to solve it thankyou !

avatar image tylearymf zhuwuyi · May 29, 2018 at 03:55 AM 0
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How to fix the font display problem?

avatar image tylearymf zhuwuyi · May 29, 2018 at 06:15 AM 0
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I found a solution。 GUI.skin.label.font = AssetDatabase.LoadAssetAtPath("Assets/$$anonymous$$yFont.TTF");

avatar image tylearymf · May 29, 2018 at 03:55 AM 0
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How to fix the font display problem?

avatar image itinerances · Mar 07, 2019 at 08:48 AM 0
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How do you do to install your project on a non APFS drive ?

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Answer by sluggo2112 · Jun 12, 2017 at 09:07 AM

I have the same problems going on so I'm dead in the water on my project. I tried the latest Unity 5.6 patched version and the latest beta version but no joy. I've also tried using a backup copy of Unity and my project running from a non APFS drive and still its jacked up. Better but not usable. When I ran it from the APFS drive Unity couldn't find the assets. Once I moved it to a non APFS drive it could see everything and run even but skyboxes are black, fonts missing just all jacked up.

I'll keep you posted if I get anything to work.

Thanks, Jeff

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