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Question by saberboy117 · Jun 27, 2011 at 08:35 PM · blender

Utilising animations

I am animating in blender, and would like to know how I could make it so multiple models (ie a man and woman) use the same animations, so they like share a walkcycle in unity ect.

thanks

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Answer by Waz · Jun 27, 2011 at 09:34 PM

You can actually. If two models have the same bones, you can simply copy the animations into the second character's list of animations in Unity. I'm doing exactly this in my current project, I use Blender, and all my humans share the one set of animations. Note that the bones must be in exactly the same places in your model or you'll get distorted models when they animate.

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Answer by Tasarran · Jun 27, 2011 at 09:32 PM

I'm not sure about the specifics of Blender, I use Maya myself.

Each model will have its own animations stored with it, so as far as Unity goes, the answer would be no.

However, I'm sure there's a workflow in Blender that will allow you to use the same bones that you use on the man to be used on the woman.

Still, you won't technically be using the same animation, they will be two animations on tow different meshes, that just happen to be similar...

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